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The Apple II computer ceased production in 1993, but that hasn’t stopped fans like Mark Lemmert from continuing to create new programs for it. Lemmert’s game Nox Archaist, released last month, is a role-playing game modeled on the classic Ultima series.
“I always wondered if there could have been another iteration to a game like Ultima on the Apple II that pushed it further,” Lemmert says in Episode 450 of the Geek’s Guide to the Galaxy podcast. “Maybe not something on the level of Ultima 6—because that was obviously their first title that was not on the Apple—but something somewhere between Ultima 5 and Ultima 6. I wanted to find out if that was possible.”
Most of the video games that are popular today were influenced by Apple II games such as Ultima, Castle Wolfenstein, Prince of Persia, and Wasteland. Games journalist David L. Craddock explores the history of Apple II games in his 2017 book Break Out, which is packed with photos and screenshots.
“The cool thing about all the pictures—concept art, illustrations, and so forth—that I included is that all of those came from [developers like] Richard Garriott, Brian Fargo, and Jordan Mechner,” Craddock says. “Everyone I talked to thought it was a really cool idea and sent me a ton of stuff.”
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